Code center > Bugs and fixes

New user issues

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Numsgil:
I installed DB on my laptop like I was a new user.  Here is my experience (with 2.4X):

1.  None of the settings that come with the program will even let you run a simulation.

2.  None of the robots that come with the program can survive.

3.  Waste seems to be building up very fast (I'll bet this is a bug).  All my animal minimalis died off very quickly.  It took me (who knows what I'm doing) a few minutes to figure out what's up.

4.  I must have missed this, but what are the arcs being drawn inside my bots?  Are they graphical representations of something like waste?  Is there a key anywhere (a key for the graphics is going to be very important with the new graphical things).

This was tested with the latest buddy drop.

That's it, aside from the sheer amount you need to know to get a custom sim going.  But that can't be helped, and it's what the wiki is for.

EricL:
I plan to spend some time on the new user experience in the next few days.  I'll post what I do.

The graphical arcs (along with the new 'Movement Vectors' feature) are a brand spanking new feature I currently call 'Resource Guages'.  I was planning on doing a full write up when I release the next version.  On on your advice I will add to the program a color key.  They are graphical represenations of the bot's resource state and a few other state items of interest.  Currently, they include:

.nrg - white
.body - magenta
.waste - green
.venom - blue
.shell - red
.slime - yellow
virus formation countdown timer - Cyan

The colors are (where possible) the same as those used for shot impact dots.  I plan to add a few more including one for the cost-of-reproduction countdown.  The idea is to provide more visability into the behaviour and interctions of multiple bots simultaniously, particularly evolved ones with hard to decypher DNA.

They can be turned off via a menu item on the Robots menu.   When turned on, there is a small perf impact.  When off, there is essentially no performance impact.

Numsgil:
Sounds neat

Although the only colors I remember seeing were green and yellow.

EricL:
Ah.  The last buddy only has body and nrg.  I changed the colors to match the impact dots and added the additional guages post the buddy.  Stay tuned.

Numsgil:
I really like this idea, BTW.  One of your best ideas I think

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