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This array is fixed or temporarily locked.

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Testlund:
DB crashes for me displaying this error message quite often when I start a new sim. Also I'm wondering if the program has gone slower again. Allready with 1000 objects on screen it hardly runs at all.

EricL:
Sim Please....

Numsgil:
This is an issue with resizing either the robot or shots array.  No idea what causes it, but it's something weird in the VB virtual machine (meaning I doin't think it's directly DB's fault, but there's probably a fix).  It should only happen if your starting a new sim after another sim has been running.

EricL:
Its the shots array.  It's a VB runtime timing dependent problem related to rediming an array with preserve when elements of the array are referenced on the stack.  I'm probably going to have to change the whole thing to a linked list or something...

EricL:

--- Quote from: Testlund ---Also I'm wondering if the program has gone slower again. Allready with 1000 objects on screen it hardly runs at all.
--- End quote ---
I've been doing a lot of profiling for the next drop.  Lots of perf improvements coming.  One thing though is that Planet Eaters is tremendously costly, the most costly thing in the code by far.  Try turning in off and see the difference.  In the sim you posted recently, turning it off sped things up for me by a factor of 5!

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