Code center > Bugs and fixes
2.42.9 Changes
EricL:
--- Quote from: Anonomous Guest Person ---If you need any help, just ask...
--- End quote ---
You can regress the virus insertion bug for me. I.e. confirm that my fix actually fixes it.
Numsgil:
AGP, by all means try and crack open the code and fiddle with things. Either I or Eric can help you if you get stuck or have problems. Would be really great to have someone else familiar with the code.
Anonomous Guest Person:
--- Quote from: EricL ---You can regress the virus insertion bug for me. I.e. confirm that my fix actually fixes it.
--- End quote ---
Gh... actually as of testing it I don't think it does.
But you can test yourself via this sim if you'd like. It's all poised up for a bunch of simple virus-shootin' bots to infect a bunch of veggies! (here's a hint; victims of the virus spin around rapidly!)
[Edit to fix my grammar ]
EricL:
--- Quote from: Anonomous Guest Person ---Gh... actually as of testing it I don't think it does.
--- End quote ---
Sorry about that. Try 2.42.8b above. I missed the case where the virus was being inserted at the very end of the genome. Man, I'm rusty....
Anonomous Guest Person:
Ah, now it works!
However I do notice that viruses don't seem to want to be placed before first gene... I'm not sure if that's a bug or not though!
[Edit]
I'll probably look at the source code (again) tomorrow. Or monday. Or whenever I feel like it and have enough system resources left.
I'm planning on making a mod of DarwinBots showing an approximate of how I wanted muscles and such to work. I say approximate since it's been over a year since I though the idea up.
But then again I might get lazy and not do that.
oh well!
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