Finally I've been able to post this. Nice version with tons of handy features designed to make it more ecological based.
Found one really oddball "bug", just recently even though it's been there since at least the original 2.37.7. Basically the bot that is first in the list of loaded species list will be repoped whenever the veggies are... If there are no veggies that bot will be repoped continaully.
Haven't figured out exactly where that bug is located. Doesn't appear to occur in Eric's vers. On the plus side I've been able to make sims where the battles never stop. The One evolved into an even more vicious bot after evolving against Din for awhile
Changes:
Fixed continual sexreproducing veggie bug
Fixed various nrg related bugs
Increased sexrepro distance
Allows reverse feeding of slime, shell, poison, venom
Robot Data allows Ctrl-C, Ctrl-V, Ctrl-X copying of dna
Bots with no dna are penalized by having a continual nrg drain based on their age.
Has mobile blocks and walls working correctly
Countdown/Countup timer - 555 will inc/dec by 1 each cycle until it reaches zero
Fixed veggie nrg feeding problem
Modified Veggie feeding to divide total nrg amongst the individuals;
ie. nrg times num of allowed veggies / actual number of veggies = Nrg received by individual veggie
Therefore as numbers increase less food to go around
Memvals 550-554 automatically copied from parent to child
Problems:
Clicking on Robot Info without having a bot selected then looking at the dna causes a bug
If a bot other than a veggie is the first bot in the list, that bot will be repopulated whenever the veggies are.
If no veggies are on the list the first listed bot will repopulate continously...