Bots and Simulations > Simulation Emporium
Strange Grouping
Jez:
I've had strange behaviour from bots before, my coding is haphazard at the best of times, but this time I was impressed. I took a 1g bot, Blue on Blue, Bubbles and a version of Zebedee and pitted them all against each other. The 1g bot and Zebedee got slaughtered but the funny thing was that Blue on Blue often managed to get to 30 genes, same as Bubbles. (F1 conditions)
That's when things get a bit strange, everytime I've watched this Bubbles ends up forming a mass (as tighty packed as bots can get (wish ties allowed same:))) in the lower left of the screen, all the other Bubbles drift towards this point and Blue on Blue, if it's not surrounded by Bubbles, slowly increases in numbers until Bubbles is destroyed.
Doesn't sound so strange in writing I guess!
Anyway if anyone wants to replicate this the save game is posted here:
PurpleYouko:
--- Quote ---(as tighty packed as bots can get (wish ties allowed same:)))
--- End quote ---
How do you mean?
Tie lengths can be set extremely short.
Jez:
Ah, my bad then. Guessing that perhaps I needed to use negative lengths?
Was trying before to get ties as short as possible with no flex, as in bots touching each other.
I'll have to try ties again.
PurpleYouko:
It's a bit tricky, granted.
use the fixlen commands and remember that the ties have to harden before they work.
You might have more luck in 2.4x as we know of that bug that Helios uses in 2.3x to make ties grow very long, very fast without waiting for hardening.
Testlund:
You mean like this, PY? I thought it was fixed so ties couldn't grow this long. It's strange how different bots seem to affect the program differently.
And in this sim it slowed down to a freeze allready in the beginning on my new fast computer. :-(
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