Bots and Simulations > Evolution and Internet Sharing Sims
First unusual thing: INMORTAL BOT???
Ramiro:
I don´t know if this is a bug or something more interesting but I have seen an inmortal bot using version 2.37.6
It was a single cell bot evolved from a CERBERUS.
It moves straight in the direction of its eye a does NOTHING, absolutely NOTHING and when I look at its stas I noticed that when energy falls to 1000 it goes back to 1300 and so on!!!" Even when it was atacked by several other bots.
I Think that I have not saved the simulation,but if I can get the DNA I will post it.
Numsgil:
Most probably the bot is feeding from its body (which is sort of like fat). You can find information on that here.
Ramiro:
So, it was no inmortal, Simply a fat lazy boy burning it´s own fat reservers very slowly, jajaj INTERESTING!!!
PurpleYouko:
Just look through its DNA file and see if you find something like this...
--- Code: ---300 feedbody store
--- End code ---
Remember that it may be rather convoluted and the "feedbody" sysvar may be present in the form of its direct memory address instead of the label.
Jez:
You should see a feedbody/strbody loop in almost all the bots created since body was added to DB. In DB v2.4+ I've heard that bots like having very small bodies as that makes them harder to hit but in DB v2.3+ bigger bodies seem to be an advantage still, it makes the bot more powerful allowing them to kill smaller bots with less shots. In v2.3+ the body size doesn't affect how hard a bot is to hit in the same way.
AFAIK the program uses pwaste to eventually kill off 'immortal bots'. The normal waste a bot produces will damage a bot if it gets to large but the waste can be ejected, pwaste (permanent waste) is also produced and can't be removed. When the waste or pwaste gets to large the bot runs a risk of destroying part of its code. This causes bots that get to old to malfunction and eventually die!
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