Author Topic: Shapes and bots  (Read 3023 times)

Offline shvarz

  • Bot God
  • *****
  • Posts: 1341
    • View Profile
Shapes and bots
« on: August 23, 2006, 07:01:33 PM »
Since everyone is so quiet, I fugred I'll share my first cool result from playing around with shapes in the new version.  Look at the picture.  In the top right corner you'll see a bunch of bots forming roughly a square.  These are offsprings from a bot that realized that by turning a bit every turn you avoid getting stuck in corners.  All those bots are moving in a counterclockwise circle.  Pretty cool!  

On a sad note, I keep getting overflow crashes.  Often in less than 1 hr time.  I had one long run of 7.5 hours, but on average it crashes Every couple of hours.
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7742
    • View Profile
Shapes and bots
« Reply #1 on: August 23, 2006, 11:45:23 PM »
Shapes certainly help change the rather uniform blue field into something more interesting for evolution to play with.  Nice work Eric

Offline Jez

  • Bot Overlord
  • ****
  • Posts: 788
    • View Profile
Shapes and bots
« Reply #2 on: August 24, 2006, 07:16:01 AM »
V. nice, it is really cool to see positive mutations in an evo sim!
If you try and take a cat apart to see how it works, the first thing you have in your hands is a non-working cat.
Douglas Adams