General > Off Topic

Finaly 3.0 is somewhat out (and stuff)

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Endy:
Are you talking about the graph for species energy?

I noticed similar spikes like you say and found them linked to population sizes, ie more bots means nrg is divided more evenly amongst them, less bots means more energy held by individual bots. Most of the time I found this to be linked directly to the changing frequency of mutation rates but occasionally it seemed to be waste related(DB's vers of polution :D ).

Generally, from our point of view it is better that the nrg be shared, not only does this mean more chances for intersting behaviors but it also prevents the very few bots remaining with all the nrg suddenly dying out(large spike followed by sudden dip.)

The bot you posted at first glance seems to be geared towards H-nrg enviroments. I am not sure wether it is reproducing randomly or not(storage at val 300) The nrg level required is high, but there are several 300's scattered throughout, which may be activated by a stack overflow. I've seen it go both ways on this one either a high nrg level to cut down competition or a low/rnd nrg level to rapidly spread.

Luck with mutating,

Endy  :bigginangel:

Botsareus:
Endy You are far more lost there then Num , I wont even bother( yea yea I did bother ) , just delete that stuped post.

 :burnup:  :burnup:  :burnup:

No endy I am not doing what you are doing at all , we are building two different worlds here, figure out what I am doing before you post anything...

Endy , Nice way to piss me off , better then MP

shvarz:
:clap:

Man, and I thought I was the master of pissing off Bots!

Botsareus:
Ok Haha , now: num , endy , MP , and shvartz pissed me of in half an hour , new record. Lets see if Henk and PY can catch up.

Botsareus:
Here is some Server space waste just for you endy.

Num:

--- Quote ---Okay, I finally understand what you're doing.

You're loading up two copies of the same species. One has mutations enabled in the mutations panel (that is, they're set to non zero values). The other copy has mutations disabled by pressing the disable mutations button in the mutations panel.

Right?

That either species is dying out doesn't make much sense, especially after so few cycles. The answer to why the mutating version can't beat the non mutating version in F1 mode is simple: the mutated version must not be the thing killing off the non mutating version.

So the question then becomes what is killing it off, and why can the mutating version survive it?
--- End quote ---

brb ill get more.

Me:

--- Quote ---Shvartz:

--- Quote ---You started some sim[you] (not F1 settings) [/you]with First bot.
--- End quote ---
[you] If I did that[/you] then first bot [you]would not win anyway[/you]. There is some kind of bug/law that says even: non mutating clone does better then mutating clone in different settings.

--- End quote ---

That one means that I run all my latest tests in only F1 settings because going from setting to setting does not work.

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