some more server space waste just for Endy.
Me:
I dont even have to wait until generations evolve to cause the problem. 300 vegs on high resolution means 75 vegs on low resolution , so that change is addapteble: its only from 75 --> 25 vegs. A robot should be able to evolve to survive under new settings, why it does not is what I am trying to figure out.
That talks about a nice little theory I have developed:
A size 2 screen's area is 4 times the area of a size one screen (you can change screen sizes in the settings), furthermore:
if you have 25 vegs in size1 screen that means in size two to keep the energy blance you need 25x4=100 vegs. you see? no see?
So therefore its true in reverse too:
In size two 300 vegs is only 75 vegs in size one.
Hold that thought , I got more:
Me:
There is some kind of bug/law that says non mutating clone does better then mutating clone in different settings.
That means even a
small change from 75 to 25 vegs. kills of the mutating clone faster then the nonmutating clone , and therefor messing up the system.
So thats why I
Stooooppeeeddd using 75 vegs. and now use [you]only[/you] 25 vegs.
Since I am using size2 , In reality I am using 100 vegs. (Too mutch eh?) But It should not effect the robots in any way , exsept that the distance to the screen boarders is greater, (like the robots care about the boarders)