Code center > Bugs and fixes
Big cyan dots!
Testlund:
I'm not sure if this could be a bug. Check out the screenshot. Big cyan dots flooting around inside 3 bots. This screenshot is from my evosim.
Testlund:
Here's another one. A big cyan dot attached to a really tiny bot. This one kept reproducing dispite it allmost had no energy! This screenshot is from a sim with Animal Minimalis and Alga Minimalis.
Testlund:
Here's an attached save of the sim.
EricL:
I couldn't find this in your sim. It only has about a dozen bots in it and tons of veggies.
A cyan dot is a virus shot impacting. That is probably what you are seeing. Shot impacts have radius 20, so if your bots are super small and you are zoomed in, they will seem large by comparison to the bot, whose radius may be smaller. Shot impact dots should only last one cycle though. Note that the point of impact where the impact circle is displayed may not appear on the edge or inside the bot. This is because the impact may have occurred early in the cycle and the bot may have moved since then. Bots are displayed where they are at the end of the cycle. Shot collisions can happen anytime during the cycle. This difference can be pronouced for small raidus bots, so shot imapct dots can oftne appear outside the bot.
Testlund:
Ok, check out this save instead. It's from my evosim. Somewhere near the upper left corner there are some bots wich have made ties together. Two of them have cyan dots in them, but there are no virus dots entering from anywhere. The cyan dots just keeps on flooting around inside the bots. Also some of the bots eye dots are located inside the bots instead of sitting at the edge of the cell wall, where they should normally be.
Navigation
[0] Message Index
[#] Next page
Go to full version