Code center > Bugs and fixes

2.42.6e

<< < (2/7) > >>

Testlund:
Yeah, it runs a little faster now. Check out my screenshot with tons of shots flooting around. It's down to 0.6 cycles per second but I think that's acceptable on a 1.53 MHz processor and 512 MB ram. I have the field size set to 8 with 9 different species and I'm going to run this through night to see what happens.

And those extra magnifying glasses should be left alone.  

EricL:
Wow.  You have over 20,000 shots in this sim.  Nice.  I think the next release will have a dialog that lets you select exactly which kind of shots you want to decay and whice ones you don't.  A problem I've encounterred is that you end up with two many -1 and -6 shots floating around, creating very lethal environment...

Numsgil:
I definately think that you should limit the number of -1 and -6 shots floating around the sim, for the sake of the bots.  Reminds me of a sci fi story where the Soviet and American military bases on the Moon learned to peacefully coexist because stray bullets could reach orbit and perigee (or apigee?) back at base that shot them

I can see arguments for venom and poison, and waste and nrg should probably stick around forever, never decaying.

Just 2 cents

Testlund:
Well, what happend was that I found early this morning that the program had crashed, displaying the dialog 'Darwinbots has encountered a problem and needs to close'. All shots had dissapeared too. Maybe it got too much for the program to handle. So maybe reducing the kind of shots that don't decay might make it more stable.

EricL:

--- Quote from: Testlund ---Well, what happend was that I found early this morning that the program had crashed, displaying the dialog 'Darwinbots has encountered a problem and needs to close'. All shots had dissapeared too. Maybe it got too much for the program to handle. So maybe reducing the kind of shots that don't decay might make it more stable.
--- End quote ---
Its just another overflow that may or may not be related to shots.  I hit it too and I'm tracking it in VB now...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version