Code center > Bugs and fixes

Mutations screwed up

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Numsgil:
I'm working on the C++ version giving you the ability to work the way you thought it did.  You're not the first to misunderstand.

In the mean time, you can use the mutation multiplier to make mutations high at the beginning of a sim and lower over time.  It should be in the mutations panel.

Testlund:
So as long as the bots don't multiply the only mutations that will happen are point and delta? I was afraid if I turned up ALL mutations then even minor and major deletion whould turn high, wich whould be devastating to these bots.

Numsgil:
Yep, only point and delta happen if there's no reproduction.

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