well, I've come to my senses a bit and now I'm not THAT optimistic. Mostly because just now my sim died out not despite the dynamic costs, but actually due to them. The population went up, driving the costs up and then died very quickly, but costs remained high (I had them on medium sensetivity) and that drove the population to extinction.
The feature is cool, because it allows pretty efficienctly to keep population size at a desired level, preventing over-population (which slows down the sim) and freak die-outs due to bad luck and small population sizes of DBs.
It also serves as a predator and allows all-veggie simulations. This was not possible before. Or, at least, not in a fun way.
What troubles me is that I am yet to understand what exactly this thing does to populations, what kind of selective pressures it provides... Especially because it counts both veggies and predators in its algorithm.
Such a powerful feature needs a lot of customization options. I really like the "desired population" and "sensetivity", they work great. But I'd like to see the ability to specify costs for each species separately (or have two settings - one for veggies, the other for everyone else).
And also I want to customize the maximum and minimum values that for the multiplier. Or some kind of ability to shrink the scale of values for the multiplier...