General > Announcements

Version 2.42.6 Released

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Elite:
Hey PY, set the collision elasticity all the way to 'marbles' so that bots don't pass through each other, and check the 'disable dynamic radii' to remove the dynamic sizes. It should look a lot like 2.37.6

And I agree, buoyancy should be ported over

PurpleYouko:

--- Quote ---Hey PY, set the collision elasticity all the way to 'marbles' so that bots don't pass through each other, and check the 'disable dynamic radii' to remove the dynamic sizes. It should look a lot like 2.37.6
--- End quote ---

Yeah I know that.
The issue I'm referring to is that the tie seems to be shrinking rather than staying the same length.
Eric said the ties should stay at the length they started out at but that isn't what is happening. They get steadily shorter in this sim.

EricL:
They are probably trying to change to the "default length" when they harden.  Should I make ties harden at the length they were initally created at?

PurpleYouko:
Nope. that isn't what's happening.
Anon terrifica is way too primitive to try that. It was designed as a straight forward, slow moving, slow feeding tutorial bot that I made up on the spur of the moment to demonstrate a few features in 2.3 something.

It just fires 'em and sucks though 'em with nothing fancy like changing lengths.

EricL:
Right, but after 20 cycles, the tie hardens and the bot becomes multi.  I hope I undertand this and got it right.

At that point, I think my code is changing the tie length to 200.  The "they" in my post above refers to the ties, not the bots, refering to my tie code adn what I think it is doing wrong, not to the bot's use of .tielen.

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