Bots and Simulations > Tips and Tricks
Vision and Turning
abyaly:
2 part answer:
360 degree eyes are relatively new (a bit over a year old) so bots before then don't have them, and some bots after just haven't adapted to the new features.
Recently, eye distance depends on width - narrower eyes can see farther.
bacillus:
Thanks
Numsgil:
It's kind of the way of things here. New features are added that make new bots stronger than older bots.
fulizer:
--- Quote from: Peter ---
--- Quote from: fulizer ---wow I cant think af anuything like that
I can barly make bots
my best one so far has been penalised by peter for being like wassisname
so ill make a veg
--- End quote ---
It is pretty well thought out, and just this is alone made for some energie saving. But it has been well thought out.
And for anything like it. Here is the turning gene I use for my bots. Works pretty well too.
--- Quote ---cond
*.eye5 0 =
*.refeye *.myeye = or
start
500 .up store
*.eye9 *.eye1 sub 4 mult .aimdx store
*.eye4 *.eye6 sub .aimsx store
stop
--- End quote ---
Just change your bot a little
--- End quote ---
I did but they pick on me anyway
bacillus:
The eyesight shortening doesn't seem to be happening, could you please tell me at which version this kicks in? (I think I'm using 2.43j at the moment)
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