Bots and Simulations > Mutations
Mutated bot
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Lyra:
This is a bot which evolved from I_Flamma in a mutation sim I ran a couple days ago. It just sits there and duplicates itself - it doesn't need vegs to sustain itself... I'm unsure how it works, really, I don't know what code does yet.
--- Quote ---'#name: I_Flamma.txt
'#generation: 1
'#mutations: 52
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'#hash: xiil|DB>D$x-xZFb#2m$
--- End quote ---
Peter:
[quote name='Lyra' date='Jun 4 2006, 04:35 PM' post='1367149']
This is a bot which evolved from I_Flamma in a mutation sim I ran a couple days ago. It just sits there and duplicates itself - it doesn't need vegs to sustain itself... I'm unsure how it works, really, I don't know what code does yet.
[/quote]
Hey, my first post. Sorry if my english isn't very good, english isn't my first languege.
If I am simulating your mutated I_flamma, well it just forms ties with everything in his area, it isn't even duplicating.
I have seen something strange when I put it in the sim, if I select it as the first new specie with no veggies, it is just duplicating itself over the whole screen, . It seems like the program is randomly filling the screen with your I_flame. Is that a bug or something. If you mean this, I gues it's a bug.
Strange
Numsgil:
[quote name='Peter' date='Jun 24 2007, 09:50 AM' post='1371014']
I have seen something strange when I put it in the sim, if I select it as the first new specie with no veggies, it is just duplicating itself over the whole screen[/quote]
The code to repopulate takes the first species listed as the species to reseed with. This is probably what you're seeing.
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