Code center > Suggestions

Torroidal sims

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abyaly:
In future versions, it would be great if bot sight continued to the other side of the map in torroidal sims. And if bots (especially multibots) didn't "pop" over to the other side when one of their parts reached the edge.

Numsgil:
That's actually not too hard to implement in the new C++ version as far as vision.  Since the C++ version sub divides the world into grids, it's just a matter of selecting the appropriate grids on the far side of the world if you're near the border.

As to actually "popping" bots to the other side, this is a little trickier, but it's likewise possible.

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