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I'm out for 9 days...

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EricL:
I'm in Hawaii for the next week or so and won't be working on 2.42.6.  Keep finding and posting those bugs though (great start Elite!).  I'll be hard at it when I return the week after next!

I'm leaving a null organism evo sim running on one of my machines while I'm gone.  100 bots with 30 0's as a starting organism at 32X normal mutation settings.  Its currently running at 130 cycles/sec.  In 9 days, that will be over 100M cycles if it doesn't crash.  (And if it does, well, I will have found a bug).   Let's see if I get a replicator with such a short null starting genome...

1.3M cycles down, 99M to go!

Aloha

Numsgil:
Have fun

Greven:
Woohoo first TRUE massive run of DB!!!

Numsgil:
I ran a week long sim once in 2.37, but it sort of turned out meh :barf:

The veggies turned cancerous, eventually forming a "froth" of bots with like 3 body and 4 energy.  The bots themselves would eat the froth, but barely gain any energy from it.

After a while the veggies learned to move around drunkedly (they learned to store a random amount in .dx, or something along those lines), and my population crashed (they were cannibots to begin with, so they quickly started eating each other when food became scarce).

I also started noticing some incredibly weird things going on that I could only assume were bugs.  I don't remember exactly what, but I couldn't ever figure out what was causing it, so the whole things began to disgust me.

And then I think it eventually crashed, and that was that

Well, I guess in a way you could call it successful.  It just wasn't the sort of successful I was after.  That's when I implemented the "nrg per kilobody" option so that veggy "froth" wouldn't happen and I could have a proper predator/prey cycle.

EricL:
Well, I'm back.  Hawaii was....  well, Hawaii is Hawaii.  They tell me I had a good time...

My sim ran 8.5M cycles before the drive filled up.  Oh well.  Even so, there is quite a lot of variety to be seen - bots with ties, shooting bots, what appears to be bots reproducing tiny offspring then killing them...  I've yet to look at the DNA, but it looks interesting...

The last saved sim with mutation details stripped is attached.  I'll do some analysis over the next few days and post anything interesting.

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