Code center > Bug reports
Bugs in 2.42.5
PurpleYouko:
OK I now know why the waste doesn't go away. It has to be about the most bizarre reason that I ever saw.
The copy of DP that I am using physically does not have a waste removal gene
How the hell is that possible? It has been working perfectly for about a year or more and I'm pretty certain that it used to have waste disposal built in.
Surely DP hasn't been defective all this time. That makes me sad
Elite:
--- Quote from: PurpleYouko ---And I found a bug in it already
It's only a minor one though.
In the console where the program lists the genes that have been activated, it's listing the wrong genes.
My test bot is Destinatus preliator. Evolution is disabled, as is altzheimers (as for some reason DP doesn't get rid of his waste in this version). All other settings are default.
The console says that gene 19 is being executed on each cycle whereas it is actually gene 18 that is really running.
The same 1 gene offset is present all the way down the list.
--- End quote ---
The DNA parser is acting funny for me too, when I look at the DNA of a bot in a sim it is numbering the genes oddly, and in certain cases combining several genes and treating them as one
Might it have something to do with .delgene not working?
PurpleYouko:
Must admit I didn't really pay much attention to which gene was actually firing.
I looked at the genes list in the robot window and found that it didn't agree with the list of executed genes in the console. without looking through the actual DNA in notepad I can't tell which is correct.
PurpleYouko:
As it turns out it is a bit of both.
The actual gene that is firing is gene 20 (as manually counted in notepad)
The DNA window shows it at gene 18
The console shows it as gene 19
This is a bit messy
Elite:
Hmm ...
Whatever is stored to .vshoot, the virus always has the same range. Looks like something got broken somewhere along the line and the virus range isn't getting updated with the number in .vshoot
Been looking at the "2.42.6 changes" thread. Great stuff; can't wait. Again, well done
I'm pretty sure that viruses were acting buggy because of the gene counters messing up, so they'll probably be orders of magnitude more stable.
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