Author Topic: Bugs in 2.42.5  (Read 6065 times)

Offline PurpleYouko

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Bugs in 2.42.5
« Reply #30 on: June 09, 2006, 12:04:16 PM »
OK I now know why the waste doesn't go away. It has to be about the most bizarre reason that I ever saw.

The copy of DP that I am using physically does not have a waste removal gene  

How the hell is that possible? It has been working perfectly for about a year or more and I'm pretty certain that it used to have waste disposal built in.

Surely DP hasn't been defective all this time. That makes me sad  
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Offline Elite

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Bugs in 2.42.5
« Reply #31 on: June 09, 2006, 12:08:23 PM »
Quote from: PurpleYouko
And I found a bug in it already  

It's only a minor one though.

In the console where the program lists the genes that have been activated, it's listing the wrong genes.

My test bot is Destinatus preliator. Evolution is disabled, as is altzheimers (as for some reason DP doesn't get rid of his waste in this version). All other settings are default.

The console says that gene 19 is being executed on each cycle whereas it is actually gene 18 that is really running.
The same 1 gene offset is present all the way down the list.

The DNA parser is acting funny for me too, when I look at the DNA of a bot in a sim it is numbering the genes oddly, and in certain cases combining several genes and treating them as one

Might it have something to do with .delgene not working?

Offline PurpleYouko

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Bugs in 2.42.5
« Reply #32 on: June 09, 2006, 12:45:08 PM »
Must admit I didn't really pay much attention to which gene was actually firing.

I looked at the genes list in the robot window and found that it didn't agree with the list of executed genes in the console. without looking through the actual DNA in notepad I can't tell which is correct.
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Offline PurpleYouko

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Bugs in 2.42.5
« Reply #33 on: June 09, 2006, 01:27:18 PM »
As it turns out it is a bit of both.

The actual gene that is firing is gene 20 (as manually counted in notepad)

The DNA window shows it at gene 18

The console shows it as gene 19

This is a bit messy  
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Offline Elite

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Bugs in 2.42.5
« Reply #34 on: June 14, 2006, 04:28:37 PM »
Hmm ...

Whatever is stored to .vshoot, the virus always has the same range. Looks like something got broken somewhere along the line and the virus range isn't getting updated with the number in .vshoot

Been looking at the "2.42.6 changes" thread. Great stuff; can't wait. Again, well done  

I'm pretty sure that viruses were acting buggy because of the gene counters messing up, so they'll probably be orders of magnitude more stable.
« Last Edit: June 14, 2006, 04:29:13 PM by Elite »