Code center > Bugs and fixes
2.42.6 Changes
Elite:
That new disable dynamic radii feature is great
With disable dynamic radii disabled it looks almost completely visually indistinguishable to 2.36.7
Testlund, run a sim with dynamic radii disabled, and then with with dynamic radii enabled
Testlund:
Ok, it causes bots and veggies to have a fixed size. Forget my stupid question.
EricL:
--- Quote from: shvarz ---Cool idea with the dynamic costs. Too bad that if you click on F1 defaults it disables the option and there is no way to turn it back on
--- End quote ---
Well, of course. I have to leave a few bugs to fix for the next version or I'd run out of stuff to do! (Not!)
shvarz:
By the way, the bug with graphs not displaying properly is still not fixed either. In case you forgot, that's the one where you have to stretch the graph vertically above certain limits for any graphs to appear. If you shrink it - they disapear again. Happens with graphs that have very high values or two very different values (not sure yet).
EricL:
Yea, I fixed one bug where low valued graphs were still dissappearing off the top in some cases. That was a simple issue with control spacing. The one with high values is more complicated as it is related to how the Y axis is divided up and is core to the graphing routine. I elected not to dive into that one for this release as resizing the window lets you see the top. This was not the case for the one I fixed.
I'll get this next release. It will take a few hours of diving into the guts of the graphing routine which I think Carlo wrote, uses Italian varable names and has no comments at all. Sigh...
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