Code center > Suggestions
Poff Shots
Numsgil:
--- Quote from: Greven ---Overall
When a bot has 0 body, it is okay, it still lives. This is unrealistic say that a living being can have a functional mechanicy (a word? ), but no actual phycial form, is somekind of trenscendant energy life form . This needs to be changed I believe. So if a bot reach 0 body, it dies, like it dies when hitting 0 energy.
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Program already does this
--- Quote ---Corpses
If corpses are enable, the corps should not "shot" out energy. Instead the body/energy left in it will slow decrease by a fix amound or percentage (user defined). So if we have corps feeders they need to actively "attack" the dead bot, instead of passively being besides it, getting energy.
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The options next to corpse mode in the options panel let you select the decay type of a corpse. Set it to none, and you have the behavior you describe.
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1. Disappear (not farvored by me)
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Would seem to favor bots learning to feed less wastefully, ie: using -6 shots, or a combination of -6 and -1 shots, or intelligently using certain shots in certain situations.
--- Quote ---2. Shot out "poof" of x shots in random direction with y energy in each
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Would seem to favor bots hunting in packs maybe. Or perhaps bots feeding very closely to another bot.
--- Quote ---3. The last attacker gets all the remaning energy/bodt.
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Encourages overly agressive bots I think. Whoever delivers the killing shot gets a huge jackpot. I'm not sure if I approve of this or not.
I think a option set would work well to let the user choose between these 4 (+corpse mode) options.
Greven:
God damn you Num! I thought I had such a good idea
Numsgil:
They are good ideas, which is why we already implemented them
Endy:
Maybe do a complete substance conversion back into nrg ie. (body, slime, shell, venom) then send the shots in random directions. Scavenger type bots could probably form that rely on other bots that actually hunt. Be pretty cool I think.
PurpleYouko:
--- Quote ---Maybe do a complete substance conversion back into nrg ie. (body, slime, shell, venom) then send the shots in random directions. Scavenger type bots could probably form that rely on other bots that actually hunt. Be pretty cool I think.
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Which is again more or less what corpse mode does.
Right now I don't think it goes so far as to convert slime, shell, venom or poison but it does convert body back to energy and shoot it out in random directions as either waste or energy and even in user defined sizes and intervals.
It may be worthwhile to convert these parts back to energy but then again maybe not. Slime just washes away and shells often don't dissolve at all when a creature dies. (hence limestone)
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