Author Topic: Intelligent Plant  (Read 9127 times)

Offline maheshjr2000

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« on: May 21, 2006, 01:28:06 PM »
So far all ive seen in the autotroph section is algae(feel free to correct me if im wrong). So I wanted to create a plant autotroph. It would involve using ties to feed a central cell which would be responsible for most of the reproduction till another cell was pushed out of the "plant" and started reproducing itself. If you guys have any advice itll be most helpfull.

Offline PurpleYouko

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« Reply #1 on: May 22, 2006, 09:49:14 AM »
There have been a few multi-cellular plants designed but nothing with any real structure.

There has been talk of making plants with roots, trunks, branches and leaves but so far nobody has made one. It is certainly an area that could use some development.
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Offline Testlund

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« Reply #2 on: May 22, 2006, 10:03:26 AM »
Yeah, that sure whould be cool if you could develop plants that grows from the bottom and then make multicellular organisms that feed from the plants.  ...and predators.   If there whould be any advantage for a plant to grow in this environment it might evolve on it's own from single cellular algea maybe. ...if I keep running this evosim for a few years. *Sigh*    Not very likely.
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Offline Elite

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« Reply #3 on: May 22, 2006, 10:43:33 AM »
There's Plant v1.0 in the Beastiary

And the associated Bot Tavern post - There's quite a lot of ideas in there actually

Maybe once cell specialisation and metabolism are introduced we might se some plants with specialised parts, but for now all parts of an autotroph can photosynthesize

The idea of a multibot-veg is quite intreguing though ...
« Last Edit: May 22, 2006, 10:43:55 AM by Elite »

Offline maheshjr2000

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« Reply #4 on: May 22, 2006, 09:06:27 PM »
Well that bot only consisted of three cells. This one will be a lot more cells with each cell passing energy to the central cell responsible for most of the repro considering the amount of energy it gets. I tried to do that with ties but the result was alga_parasite. So this time I was thinking shots or an intelligent system of ties.

Offline maheshjr2000

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« Reply #5 on: June 18, 2006, 04:21:10 PM »
I know I may be double posting but I just got a new idea is there anyway to destroy a childs dna before it activates? Like make it an empty shell?

Offline Numsgil

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« Reply #6 on: June 18, 2006, 09:20:04 PM »
Not the very moment it's created.  You could have the child delgene all its genes.

Offline maheshjr2000

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« Reply #7 on: June 19, 2006, 11:18:56 AM »
how long would that take?

Offline Numsgil

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« Reply #8 on: June 19, 2006, 03:54:34 PM »
A cycle for every gene, but the child would have to do it itself, so you'd need to add that condition into the genome of your species.

Offline maheshjr2000

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« Reply #9 on: June 19, 2006, 04:32:28 PM »
could it delete the delete gene?

Offline Numsgil

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« Reply #10 on: June 19, 2006, 05:03:23 PM »
Yes

Offline maheshjr2000

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« Reply #11 on: June 19, 2006, 05:11:05 PM »
how would I get it so that only the sons delete themselves and not the parent? because then I might have an idea for a multicell veggie.

it uses four sons to gather energy cus they are still technically veggies and once it has a certain amount of energy it pumps dna into the first son breaks the tie and sends him off to start a new plant.
« Last Edit: June 19, 2006, 05:12:24 PM by maheshjr2000 »

Offline Numsgil

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« Reply #12 on: June 20, 2006, 12:29:18 AM »
First you need to specify some way to identify soon to be DNAless cells.  Say, *50 = 1.
 
 Then a gene like this (at the end of the genome) would delete all the genes in the bot:
 
 cond
 *50 1 =
 start
 .delgene inc
 stop

Offline maheshjr2000

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« Reply #13 on: June 20, 2006, 11:35:03 AM »
so for the father cell I would make it so that location 50 was equal to 0 and for the sons it would be equal to 0

Offline Numsgil

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« Reply #14 on: June 20, 2006, 04:38:26 PM »
I assume that's a typo and you really meant:
 
Quote
for the sons it would be equal to 1

 Which would be right.