Code center > Bugs and fixes
Got bots that behave differently in 2.37.6 and 2.42.4?
EricL:
--- Quote from: Endy ---Not sure if it's been fixed yet...,
Added right before the poison shot generation area:
If nrg <= 0 Then GoTo exitsub
--- End quote ---
I had actually caught this and fixed is in a similar fashion.
--- Quote from: Endy ---Also found another minor bug in shots, allowing walls to receive stray shots, giving them nrg and waste.
--- End quote ---
Nice find. I'll take care of this in 2.42.5.
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