Code center > Bugs and fixes

Got bots that behave differently in 2.37.6 and 2.42.4?

<< < (6/6)

EricL:

--- Quote from: Endy ---Not sure if it's been fixed yet...,

Added right before the poison shot generation area:

If nrg <= 0 Then GoTo exitsub
--- End quote ---

I had actually caught this and fixed is in a similar fashion.


--- Quote from: Endy ---Also found another minor bug in shots, allowing walls to receive stray shots, giving them nrg and waste.
--- End quote ---
Nice find.  I'll take care of this in 2.42.5.

Navigation

[0] Message Index

[*] Previous page

Go to full version