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Leagues

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Elite:
I've been thinking about leagues ...

Griz had an idea a while back about a 'league' where bots had to complete challeges like running mazes. Wouldn't it be so cool to build 'mazebots'. Maybe when walls are working ...

I had a thought recently - how about a 'pond league', where buoyancy could be used. It would allow for some interesting tactics and strategies.
Top-bottom wrap would be disabled.
Maybe PY's floating, pond veg Alga Stratificus could be used in this league, either in addition to Alga Minimalis or replacing it.

How about a 'flying', 'gravity league'?

The 'gravity league' may use pond mode too, so bots could float against gravity using buoyancy settings.

Another thought I had was a 'team league'. Two 'bot teams' compete in an empty arena with no vegs and no costs

How about a 'king of the hill' league, with one massive, sterile veg in the center of the arena and the other bots fighting to control it.
Of course, no interfering with the veg (changing it's memory values)
A fun variant of this game might be to have the veg slowly rotate and spray out ultra-powerful shots.

Thoughts? Other ideas?

Henk:
I really like the wall/maze idea  How about a league in which bots have to find their way to the center of the sim? (through a maze of course) then note the time it took to get there (in cycles) as the time to compete with in the league.

It would require a complete overhaul of the wall system though I think.

Numsgil:
If I ever actually complete the env grid, I wanted to implement "dirt".  Bots could remove and redeposit dirt elsewhere, creating (I hoped) some realistic ant nests.  I think that would be cool.

Endy:
Alright is anyone else having walls work for them in 2.37.6?

They've been working fine in mine and the add-ons I've made

Mainly I've been doing enviroment splitting simulations, also some cornucopia type scenarios with the food falling down from it's "pot" and feeding the animals below.

Henk:

--- Quote from: Endy ---They've been working fine in mine and the add-ons I've made
--- End quote ---

They have in mine, too. My biggest concern is that they are currently quite a load for the CPU. Building big mazes slowes the program down a lot.

(I did a quick test, on a random sim I got 25 cycles/sec without walls and 7 cycles/sec with a maze. Sidenote: I have a 900mhz cpu and the version I ran is Endy's)

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