General > Biology
Energy distribution to offspring.
Testlund:
When my veggies reproduce the offspring are very tiny and they are given very little energy from their parent, like 200-300 energy. Also they can't gain any energy from autotroph when I have it set to 12 nrg per kilobody point. Only the large ones gain energy. Why is it that the offspring have so little energy from start and why don't they gain any energy? In other sims I've run the parents usually give half their energy over to their offspring. Is there some gene that desides how much energy to give, or is it some bug? Ofcourse if I set the energy to veggies per cycle instead all gain energy. But then no veggie will die and the population will stay at maximum forever, wich makes it quite boring. I don't have any bots in the sim to keep it down.
(This is the second time I try to post this. The first post got deleted!)
PurpleYouko:
The amount given is decided by the value that they store into .repro
Testlund:
Oh, I see. I guess I'll just have to wait until they evolve to give more energy to their offspring then. Right now I can't have any ageing costs or it will whipe them all out.
Could you tell me what that gene look like and what value decides how much energy the offspring will recieve?
Welwordion:
like I already said somewhere, set it to veggy per cycle and then counterbalance this with age costs, if you start age cost at an age of 5000 cycles you can make the children be the veggies of the sim and the older only survive if they learn to eat properly.
Note I run my sims with an nrg gain of 6 per cycle and an age cost of 7 starting from whatever age I want (current sim uses 5000 as starting age of the cost)
Numsgil:
Here's a repro gene:
--- Code: ---cond
*.nrg 12000 >
start
10 .repro store
stop
--- End code ---
10 .repro store will create a child with 10% of all assets the parent has. 10% of the parent's nrg, 10% of the parent's body, etc.
Since your nrg feeding method gives nrg to veggies based on their body (per kilobody), smaller bots with less body get less nrg.
The kilobody feeding method is useful to avoid the evolution of cancerous veggies. Too many of my sims have the veggies become shells of maybe 10 body and 5 nrg that just mindlessly reproduce as fast as possible. That'd be fine except it really screws up the simulation speed and sanity.
Per kilbody point encourages veggies to find ways to be successful that don't tax the resources of my computer
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