General > Biology
A question about the age costs
Welwordion:
^^ I rather think the problem is that your nrg is per kilobody (per 1000 body) and age cost is a constant per cycle such small bots (and ones that reproduce more often) would be at disadvantage.
Testlund:
That is what it looks like in my sim right now. I have a bunch of veggies that are between 20000 and 30000 cycles old. Those gain energy. Then I have a lot of offspring that are only a few 100 cycles old. Those LOSE energy. But it still doesn't make any sense to me. The ageing function should only look at how old each bot is before starting to take energy from them. Young bots shouldn't be affected at all. I can't comprehend what the energy settings on the general tab means. I only know that 12 per kilobody point works best for my veggies.
Testlund:
I have just found out that it has nothing to do with what I have set the ageing costs to. Even if I have nothing typed in these fields young bots still lose energy while the old don't. The reason must be something else. The ageing works as it should.
Testlund:
Well, this was weird. I have changed it so the veggies are given 3 nrg per veggie per cycle instead. Now both young and old gains energy. I have the ageing cost set to 0.25 at 20000 cycles, so those that are older than 25000 cycles or so has started to slowly lose energy. Nice.
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