Code center > Bugs and fixes
Time to test 2.43b
PurpleYouko:
here is an example of the tie problem.
To the right of the picture you will see one of my Carnatus Orbis bots tied to (and apparently feeding from) absolutely nothing.
Numsgil:
Seems to me that a tie isn't getting deleted when a bot dies for some reason.
I don't think it's the previous tie bug we had. That was very specific and there should be several paragraphs in the code detailing what it was and how I squished it.
PurpleYouko:
It does appear a little bit different than before.
Impossibly long ties appearing and disappearing in the course of a single cycle. Others tying to invisible objects.
Definitely sounds like ties not being deleted when a bot dies in some cases but in others the ties just appear.
In my tie feeder sims, I see loads of ties forming from a tie feeder to a distant veggie then disappearing just as quickly. It looks as if the robot is attempting to make the tie and the program is allowing it to form even though it exceeds the maximum length. on the next cycle it is deleted again.
Elite:
I'm getting that too.
Here you can see two Devincio Solos tieing to nothing
Here you can see Endy's Alga Tier forming a tie to a distant object
Some more long-range ties
Antibirthtie genes also sometimes don't work, although the ties are so weak that the bots can just pull them apart anyway
EricL:
--- Quote from: PurpleYouko ---I am not referring to the gene activatins window. I am referring to the console window which allows you to step through the game cycle by cycle and shows which gene is activated during each cycle as you do so.
It outputs a long scrollable list to the console window in every version that there has ever been prior to this one.
--- End quote ---
Wow, I had no idea.... This has never worked in 2.4, the code was commented out. I didn't even know it was missing! The changes that were made prior to my coming on line regarding DNA execution necessitated my implementing it a little differently (the GA array is now part of the robot structure, but is only calculated for bots which have the focus or an open console window) but it is completed and will be in 2.42.4. See #3 here.
Question 1: Should the gene activations text be printed in the console window only when the single cycle button is pressed or also when the play button is pressed in a bot's console window? I assume they should not be displayed when the play button is pressed on the main MDI window.
Question 2: Should the activations be printed in all open console windows or only in the one in which the cycle button is pressed?
--- Quote from: PurpleYouko ---Here is the settings file from 2.42. Most of the stuff is absolute default. There aren't any weird settings or anything. I put it in as a zip because the forum probably won't allow it otherwise.
--- End quote ---
Um, sorry, but you could zip a sim instead of a settings file? I don't have the bots and the install locations are different (your bots on on your D drive) so sim would be much appreciated. Thanks.
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