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Time to test 2.43b

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PurpleYouko:
OK then (cracks knuckles) I have just downloaded V2.43b for a good old test run.

Here are a list of the things that I think need fixing or modifying.

* A tie bug that Nums managed to squash back in an early version of 2.37 has rea-appeared. In a simple tie-feeder (HDV4) against veggie sim I notice that ties between very distant objects often spring into existence and then disappear again. I don't remember how we fixed this previously. maybe Num can remember.
* Bots appear to be able to quite easily break free of a tie by accelerating away from the bot they are tied to. Maybe ties need to be stronger to prevent this.
* Mass (in the console window) appears to be reading back a value of zero on all the bots that I have checked so far
* When physics is set to "thick fluid" the bots just sit there and vibrate back and forth (test performed using "Anon Terifica") giving a kind of overlapped double image. I finally managed to get this to reset by going to "thin liquid" settings.
* It is not possible to deselect one of the liquid or solid options once selected. Also the advanced controls don't appear to make one jot of difference once you have selected one of the main options.
* I can no longer see gene activations in the console window when I advance one cycle. This is just about the most necessary piece of the code in my opinion. I can't develop or debug a robot without this.
* Certain robots can be sitting there pounding a veggie with shots and growing in size then suddenly they die. "Destinatus Preliator" does this all the time. I can't tell why because it impossible to see which genes are activating. (see point above)
I just followed a single specimin around the screen for several minutes while he searched for food. His energy was dropping very slowly as DP is designed to manage his energy very well. He spotted a veggie, rushed in and began to shoot it. his body began to sewll immediately but he died within 20 cycles.
It seems to cost more to fire a shot than the shot gives back DP was losing more than 60 energy per cycle, some of which is going to body but that doesn't explain it all.
* after a couple of thousand cycles I got an overflow and it saved an error.sim file (included in this post.That's about it for now.
In a nutshell, I can't really get any of my bots to work properly and I can't diagnose what is wrong with them.
The have no discernable control over the physics functions and something is dragging down the energy of my shot-bots.

I am willing to help debug 2.43b but as for being a stable and usable version, I think it needs a lot of work before we can call it that.

Oh for christ sake!!  

It won't let me upload a .sim file. I have renamed it to "error.txt" so you will have to change it back before loading it up.

EricL:
I'll investigate and respond in detail later.  For now, could you zip the sim file and reattach it?  Roundtripping through a txt file is corrupting it I think.  Thanks.

PurpleYouko:
OK here it is as a zip.

EricL:

--- Quote from: PurpleYouko ---OK here it is as a zip.
--- End quote ---
It loads and runs fine for me adn ends up with nothign but veggies.  Probably the bot that hit the crash is long gone.  Can you maybe zip up and attach the original sim you started with so I can start from there?  Thanks.

Also, are you really saying the gene activations dialog doesn't work for you or are you simply lementing that you want it to be part of the robot properties or console dialog?  Gene actvations has been working for months....

PurpleYouko:
I am not referring to the gene activatins window. I am referring to the console window which allows you to step through the game cycle by cycle and shows which gene is activated during each cycle as you do so.
It outputs a long scrollable list to the console window in every version that there has ever been prior to this one.

here is what it looks like in 2.37.6 and all previous versions.
[a href=\"http://img344.imageshack.us/my.php?image=2376simulation6jy.jpg\" target=\"_blank\"]

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