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2.42.3b Now Available

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EricL:

--- Quote from: Numsgil ---In 2.5 the bots are physically projected away from each other (their positions are moved independant of some kind of impulse).  Something like that might be necessary.
--- End quote ---
Gotcha.   I've just changed it to modify the velocity directly instead of piling on the impulse vector and you are correct, it works a ton better and I don't need my deep penetration hack.  I want to work on it a little more then drop a 3a release later tonight.

Numsgil:
It does seem like something of a dirty hack compared to the rather abstracted beauty of 2.4's "everything done through impulses" methodology.  Seems the more I play with things the more every physical law requires its own ways of doing things.

EricL:
I just put 2.42.3a up on the FTP.  Tell me what you think.

Collisions are better I think unless you use a very high gravity Planet Eaters at which point I think the quantum nature of cycles starts to bite us and we get strange harmonics...

Numsgil:
Much better.

Welwordion:
hihi that is funny I starteda planet eater sim to test the new collission detection, and guess what happened all algas besides one were absorbed into the black hole which currently revolves around the black hole like a planet around the sun.
I really would like to show you the picture or send you the sim, but unfortunately there seems to be no atatch option in this post :/.
(note it seemed I saved shortly before the collapse of my star system)

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