Bots and Simulations > Evolution and Internet Sharing Sims

'Gardener' bots for evosims

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Elite:
You could use sterile bots that exert selective pressures and maintain your sim in real time

I had an idea of introducing an artificial 'predator' into some of my evosims that culled the weak bots, big berthas and other 'undesirables' so as to push evolution along.

You could even have some that fire energy at 'good' bots

Interesting concept?

Ideas? Possibilities?

Numsgil:
You don't even necessarily need to use sterile bots.

Assuming for a moment that scripts were working, you could dump a predator species like DIN or something in the sim for like 200 cycles, then kill off all bots that are descended from DIN.  Do that every few thousand cycles.

Elite:
... and then reward those that defeated/damaged DIN with a massive boost of energy

I wonder if that would work?

Numsgil:
You might not even need to reward bots, so long as you consider running and hiding a viable strategy.

Dead bots are sort of punished after all.

You could do this manually in the current system, it would just take more patience than anyone I know has.

Elite:

--- Quote from: Numsgil ---could do this manually in the current system, it would just take more patience than anyone I know has.
--- End quote ---
I think a better way would be to program your own bots that automatically 'back off' when they're causing too much carnage and don't mutate

I haven't actually tried this yet but I would have them:
* Kill weak bots
* Kill fixed bots (ie. big berthas)
* Harass everyoneAt the moment they're more flexible than scripts

They can provide a selection pressure that you can control

I'll see about programming one ...

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