Author Topic: Vision  (Read 2920 times)

Offline Numsgil

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Vision
« on: April 21, 2006, 11:35:35 PM »
Started it almost a year ago, but found it difficult to implement without pointers.  I just finished the uniform eye grid in C++!  Yay!

It basically lowers the order of complexity for bot vision.  That means a speed boost, especially if the bots are seperated far apart from each other.  Unfortunately robot physics has become the CPU cruncher now.  I'll need to implement something similar for physics to see any sort of real CPU boost.  Probably an octree/quadtree.

Yay
« Last Edit: April 21, 2006, 11:37:48 PM by Numsgil »