Code center > Bugs and fixes
A question about fixed bots
Numsgil:
They might be adapting.
What's your waste threshold set at? Alzheimers seems the most obvious candidate to me. Try disabling it (I think -1 disables it).
Testlund:
I guess you mean changing treshold number to -1? I'll try that and see what happens. Later on I whould like to be able to use waste tredshold though. In this sim I'm running I guess I can disable it as a workaround. The bots are too primitive to do anything anyway.
Numsgil:
Think of it primarily as a bug check. If you disable it and bots are still fixing from time to time it might mean we have a major bug somewhere that's going stealth
Elite:
I've got this bug too .. in 2.37.6 ... but the other way round. I found that sometimes my vegs in long evosims somehow got unfixed, even though the other bots didn't + shoot them or unfix them in any other way. It was weird. I just checked back one time and all the vegs were free floating.
Numsgil:
Maybe we should have a system level fixed/unfixed that bots can't change if you don't want them to. As it is bots are only fixed/unfixed depending on what they store in .fixpos.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version