Code center > Bugs and fixes
A question about fixed bots
PurpleYouko:
That sounds like a good idea. There may be times when you want stuff to stay fixed from the control pannel. It would be simple enough to have a toggle that locks the locked position.
Numsgil:
We can make the toggle on the species tab in options work that way.
EricL:
We'd have to change veggies then to fix themselves if we overload the existing toggle. Otherwise, battery bots couldn't unfix them.
I'll noddle on it and maybe do something like this in the next drop, add a new toggle or something...
PurpleYouko:
--- Quote from: EricL ---We'd have to change veggies then to fix themselves if we overload the existing toggle. Otherwise, battery bots couldn't unfix them.
I'll noddle on it and maybe do something like this in the next drop, add a new toggle or something...
--- End quote ---
This would be pretty easy to do.
Find the place where information shots are added to memory locations and add a teensy little bypass routine so that a shot designed to unfix the veggie, actually reverses the boolean state of the toggle too. Internal memory location changes from DNA (ie. Altzheimer) could be overridden by the toggle.
Testlund:
--- Quote from: Numsgil ---Think of it primarily as a bug check. If you disable it and bots are still fixing from time to time it might mean we have a major bug somewhere that's going stealth
--- End quote ---
I'm afraid it's a serious bug then. Just found another fixed bot, despite that I have waste treshold set to -1. Usually it is rare, sometimes a little more often that the bots get fixed. Maybe you have allready find a solution to it.
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