AND the 'Time running' resets to 0. AND it's not accurate.
I can't seem to reproduce the born counter reset problem. This happens for you when you hit change on the options dialog, yes?
I also can't seem to reproduce the time running reset. Yes, the time count itself is notoriously inaccurate and has to do with the way the seconds timer events are handled - way to much stuff is being done inside the event handler - including autosaves and internet organism transfers!!!! - which throws the time off. I know how to fix this, but it's a little invovled and requires some re-acrhitecture (adding another timer that which handles periodic stuff liek transfers and saves and taking all that stuff out of the seconds event handler).
But the reset to 0 in born and time running is a different issue and shoudl not be happening. I can't seem to make it happen on my code. Does it happen on any sim?