General > Off Topic

Mmog with the goal to survive

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Numsgil:
The only technical issue you run into really is designing something to minimize bandwidth.  If you make it a LAN game then those issues diminish.

Welwordion:
I suggest a resource system were the amount of normally non renewable resources like metal is counted
and the deficit (trough rusting/lost durability and broken tools) is stored into underground lava,and  once a volcano erupt the new rock will have metal veins distributed into it. Note, that stone also might be a non renewable resource, as building can go to crack and crumble.
You might even consider underground eruptions that fill caves and tunnels that were dug in the past.

Of course this requires that the undeground itself is changeable.

HazD:
This is a very interesting topic it seems what you want is a game that incoperates many features of others for example:

1. the survival aspect of MGS3

2. the trade focused economy of Free lancer

3. some of spore's features

etc. my point is complain at companies for the games you want and eventually they will give in.

P.S. Spore is going to be a really great game based on evolution check it out with the 35 min google video.  

Numsgil:
I'm already a Spore fanboy and I haven't seen anything besides that hour long demo floating around online.

Testlund:
This is very interesting to me. I remember many years ago I tried a game where a guy wakes up in a biosphere, I think, where he could explore and learn how to use different stuff. Do you know what game I'm talking about? I don't remember it's name. I've missed a lot of the things you suggests in this thread. So some of you are game makers too then? Just let me know if you need a playtester.  
Also if you have tips on games that have these concepts I whould like to know.

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