Author Topic: Why aren't you using 2.42?  (Read 23318 times)

Offline Numsgil

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Why aren't you using 2.42?
« Reply #90 on: April 29, 2006, 03:24:40 PM »
Can't wait to see it in action

Offline EricL

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Why aren't you using 2.42?
« Reply #91 on: April 29, 2006, 03:31:48 PM »
Quote from: Numsgil
Can't wait to see it in action
Yea, it's time.  I'm just finishing some stress runs and seeing how the collision stuff looks in different sims.  I think it's okay though the collision physics for rigidly tied bots impacting a third bot can be a little strange since the forces on the two tied bots from the collision can be transferred to tension in the tie.  I'm not sure this is being handled appropriatly....  

I'll drop it later today.  Fixing viruses will have to wait untilt 2.42.4 I guess.  
Many beers....

Offline Numsgil

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Why aren't you using 2.42?
« Reply #92 on: April 29, 2006, 04:12:50 PM »
Collision response is somethign I've been working on and off with since last summer.  It can fill all your time all by itself

Physics in 2.5 are rather slow, especially with more bots on the screen, but definately solid.  However I should be able to optimize it to run at least as fast as 2.4.

Point is it's a terribly bottomless pit that I wouldn't recommend tinkering with if you value your sanity