Code center > Bugs and fixes

2.42.3 Changes

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EricL:

--- Quote from: Endy ---Um...there's a bug involving the creation of waste without using nrg, it's caused by un-creating venom or poison when a bot has none. Waste will still be created for the amount "removed", but no nrg will actually be expended.

I saw some comments about it in the code.
--- End quote ---

I've seen that too.  I'll have a look for sure, but it will probably be a week or so.  Right now I'm on a mission to make ties work right.

Welwordion:
Cool a batterybot could produce endless energy that way  

Endy:
All too easily

Below is BatteryCheat.

We really just need to make all the resources conform to one general code. You'd think it would be possible to compact all the individual coding to make one all encompassing grouping? Just changing what is being created along with how much it costs a bot?

[attachment=238:attachment]

EricL:

--- Quote from: Endy ---Um...there's a bug involving the creation of waste without using nrg, it's caused by un-creating venom or poison when a bot has none. Waste will still be created for the amount "removed", but no nrg will actually be expended.
--- End quote ---

Fixed in 2.42.3.  See #17 above

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