Code center > Suggestions

New Cost coming in 2.42.2

<< < (4/5) > >>

Numsgil:

--- Quote ---A short article I found (if you avoid all the ones on creationism) about death;

Natural selection: Evolution of lifespan in C. elegans
DAVID W. WALKER1, GAWAIN MCCOLL1, NICOLE L. JENKINS1, JENNIFER HARRIS1 & GORDON J. LITHGOW1
School of Biological Sciences, University of Manchester , Manchester M13 9PT, UK
e-mail: Gordon.Lithgow@man.ac.uk

It was proposed almost 50 years ago that ageing is non-adaptive and is the consequence of a decline in the force of natural selection with age. This led to the theory that ageing results from detrimental effects late in life of genes that act beneficially in early life, so any genetic alteration that increases lifespan might be expected to reduce fitness, for example. We show here that a mutation that greatly increases the lifespan of the nematode Caenorhabditis elegans does indeed exhibit a fitness cost, as demonstrated during starvation cycles that may mimic field conditions, thereby validating the pleiotropy theory of ageing.

Jez
--- End quote ---

PurpleYouko:
Whatever happened to good old Jez?

sigh....

Endy:
The thing about life is that it's real goal is only to survive. In the real world everything has its entropy increase over time, based on how active it is. Eventually the cost of entropy will kill anything, therfore life reproduces to reset its entropy level. In DB we don't have this restriction to a noticable extent, so we have these insanely long lived bots. Essentially they become immortal and have no reason to reproduce since it will only decrease their own chances for finding food and possibly being attacked by their own decendents.

Maybe have Entropy Cost rise based on both Age and Pwaste/Waste. Overall Age would increase it slightly while Pwaste would increase it faster. This way all bots will eventually die, but bots that choose to "live fast" would age faster than more restrained counter parts.

Changing Enviroments:

Maybe add something like scripting for the enviroments. A way to gradually alter the entire enviroment within a selected range would be really cool.

EricL:

--- Quote ---In the real world everything has its entropy increase over time, based on how active it is.
--- End quote ---


This is known as the "Rate-of-Living" Theory of Aging and has been shown to be patently false.  The relationship between lifespan and metabolic rate varies widly in nature and there are lots of experiements which show that you can artificially select for longer lifespan in the organism of your choice and that doing so has little or no impact on metabolic rate.  

Additionally, even if entropy was some sort of the intrinsic aspect of systems that could accumulate over time like some sort of byproduct (its not) the 2nd law of theremodynamics only applies in closed systems.  Neither the earth nor DB are closed systems.

I will add an optional cost related to robage in 2.42.2 so that people who want the system to tax age can do so, but theories which say that limited lifespan is somehow intrinisic and externally dictated becuase of physics or something are IMHO, incorrect.


--- Quote ---Maybe add something like scripting for the enviroments. A way to gradually alter the entire enviroment within a selected range would be really cool.
--- End quote ---

Completly agree.  This won't be in 2.42.2 however  

Numsgil:
I would recommend a logarithmic relationship between age and cost, so that you aren't really creating a ceiling age as much as slowly taxing the elderly.  Just my thought on the matter, feel free to take it with a grain of salt.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version