Bots and Simulations > Evolution and Internet Sharing Sims
Simplest Evo Starter Bot
Elite:
My name isn't Num
Stop
End
If it doesn't reproduce (or accumulate waste for reproduction via altzimers) then it can't evolve ... can't it?
Been thinking about my team bot idea:
Placement is set so that half the map is given to one bot and half to another
No vegs
No costs (the only way you die is if another bot shoots you)
4000 energy per bot
No reproduction commands in DNA allowed
EricL:
--- Quote ---My name isn't Num
--- End quote ---
Ahhhh!! Endless apologies. My sincerest hopes that you will forgive such an unforgivable transgression... Of course, anyone without my torbid stupidity can see in an instant that you are both better looking and more intelligent. What on earth could I possibly have been thinking?...
--- Quote ---If it doesn't reproduce (or accumulate waste for reproduction via altzimers) then it can't evolve ... can't it?
--- End quote ---
I think the code will actually mutate bots without reproduction - cosmic ray events and such - though I have yet to see an insertion mutation. Yea, I'm not so sure of whether I like mutating without reproduction or not either, but it does allow in theory the evolution of something from nothing. My average mutations has risen to 1.2 after 100k cycles. Maybe the short DNA length is making mutations rare...
Numsgil:
Bots won't mutate to gain additional BPs unless it reproduces. The "Point Mutations", which are new in 2.4, do mutate current BPs, but only by changing them. They can't either add or remove BPs.
I tried to model it as closely as possible to the mutations Avida uses.
Elite:
--- Quote ---Ahhhh!! Endless apologies. My sincerest hopes that you will forgive such an unforgivable transgression... Of course, anyone without my torbid stupidity can see in an instant that you are both better looking and more intelligent. What on earth could I possibly have been thinking?...
--- End quote ---
Hehehe
--- Quote ---I think the code will actually mutate bots without reproduction - cosmic ray events and such - though I have yet to see an insertion mutation. Yea, I'm not so sure of whether I like mutating without reproduction or not either, but it does allow in theory the evolution of something from nothing. My average mutations has risen to 1.2 after 100k cycles. Maybe the short DNA length is making mutations rare...
--- End quote ---
Oooh, a new feature in 2.4
Very good
EricL:
Okay, since you have to mutate to evolve and you have to reproduce to mutate and you need nrg to reproduce and you have to feed to restore nrg, and a sim without costs won't select for much, the minimal functioning non autotroph I could come up with that has any chance in an environemnt with at least some costs has 1 gene and 14bp. There may be even simpiler bots that would suffice, but I can't think of them. Even so, the only cost I'm using is a minimal nrg/cycle cost (new in 2.42.2) and I had to create a "nursery" of stable autotroph veggies to enclose my starting organism. I'm 100k cycles down the road, reproduction and mutations are happening and the environment seems capable in theory at least of evolving more complex bots over time. I'll let if run a few days and see what happens.
-E
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