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bugs 2.42.1

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Griz:
yes ...
I can see how the position mis-matches can screw everything up.
I recall Num's saying he suspected that was a problem ...
I think we got thrown off the track because it worked at all!!!


--- Quote ---delete your lastexit.set file
--- End quote ---
yes ... seems that was the trick for me ...
[without using your attached files]
I did 'new sim', did NOT try to run it ...
deleted all species, added a min veggie and animal ...
and then saved the settings as 2421Basic.set
I then exited the program, again ... without attempting to run it ...
which I think then overwrote the lastexit.set file.
after that, it seems to come up ok ...
and I can even load in old sims ...
although with mixed results and strange error messages ...
but I don't get the zero error and they sometimes run.

Griz:
your sim and set files work fine ...
but I do have a question:
in General Tab  ... I find the veggies set to 5000nrg/cycle!
is that what you intended?

but so far ... no problems using them so Testlund should be
able to as well.

EricL:
It's just a value.  I was running a "capture the flag" sim before I created them with a very large field and only two veggies, each in opposite corners, each with an associated population of bots who once their populations grow enough, encounter the other and start battling it out.  I wanted the veggies to be super stable and supply infinite energy, access to which is limited only by space to feed since there is only one veggie per corner.  I mearly fogot to set that value to something reasonable before I created the default files.

-E

EricL:
I'd be very appreciative if you or Testlund could walk through loading and saving sims and settings and verify that everything that was broken is now fixed...

Thanks,

-E

Griz:

--- Quote ---I'd be very appreciative if you or Testlund could walk through loading and saving sims and settings and verify that everything that was broken is now fixed...

Thanks,

-E
--- End quote ---
yeah ... been meaning to do that in a controlled way.
there's tons of settings, eh? ;)

say ... just where is the save/load list?
if I copy the variables to be saved/loaded ...
I can then make a text file of them to use as a 'flight' checklist.

one mo question:
I'm a loop control systems guy ...
so I lke to look at the system/environment as a 'whole' ...
and how to tune/control it via feedback loops ...
the important thing being how everything works together
as opposed to the individual entities making it up.
so I'm interested if the total energy of the sim tracked anywhere?
input would be the sum of nrg/cycle for all veggies, yes?
what are the losses?  waste? costs? loss of nrg stored as body when a bot dies?
I'm just wondering if watching whether a sim/environment is gaining/losing
energy or has reached an equilibrium and is cycling about some value
might be of use in 'tuning' a sim ...
perhaps giving one a better idea of what the 'sim' needs in the way
of bots so that it remains vialble, neither 'ruinning away' with becoming
overpopulated nor 'drying up' and dying out.
is that information that might be useful for adjusting the nrg/cycle for
veggies ... or for adding bots that would tend to bring the 'system' back
to something stable.
so I'm wondering where to find this info and if we might graph these
inputs/outputs in a way that might be of use.

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