I'd be very appreciative if you or Testlund could walk through loading and saving sims and settings and verify that everything that was broken is now fixed...
Thanks,
-E
yeah ... been meaning to do that in a controlled way.
there's tons of settings, eh? ;)
say ... just where is the save/load list?
if I copy the variables to be saved/loaded ...
I can then make a text file of them to use as a 'flight' checklist.
one mo question:
I'm a loop control systems guy ...
so I lke to look at the system/environment as a 'whole' ...
and how to tune/control it via feedback loops ...
the important thing being how everything works together
as opposed to the individual entities making it up.
so I'm interested if the total energy of the sim tracked anywhere?
input would be the sum of nrg/cycle for all veggies, yes?
what are the losses? waste? costs? loss of nrg stored as body when a bot dies?
I'm just wondering if watching whether a sim/environment is gaining/losing
energy or has reached an equilibrium and is cycling about some value
might be of use in 'tuning' a sim ...
perhaps giving one a better idea of what the 'sim' needs in the way
of bots so that it remains vialble, neither 'ruinning away' with becoming
overpopulated nor 'drying up' and dying out.
is that information that might be useful for adjusting the nrg/cycle for
veggies ... or for adding bots that would tend to bring the 'system' back
to something stable.
so I'm wondering where to find this info and if we might graph these
inputs/outputs in a way that might be of use.