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Fixing Ties

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Numsgil:
I'm desperately trying to get a simple 2 or more cell multibot that can swim, either like a jelly fish or a regular fish.

Problem is the ties oscillate back and forth forever and ever.  I can fix that but it does help isolate a problem.

We need bones!  We need ties that aren't stretchy at all.  We can set their stress tolerances beyond which they snap.  Stifftie doesn't quite work well enough for this.

Also, I can't figure out how to get the little bugger to produce the motions of swimming.  Any ideas?

Anyone else ever try making a swimming bot?

PurpleYouko:
Ties are a pain in the butt.   :(

I have spent ages faced with this exact problem. Stifftie goes some way towards fixing the problem but doesn't quite cut it. The problem is that the stretchiness of ties imparts accelerations onto the robots. Most multibots just end up oscilating.

Try changing the tie length in Inchworm and you will see the problem.

Make it too long and his oscilation rate doesn't match the fix/unfix movement. make them too short and he won't move at all. It took a lot of trial and error to get that length just right. He actually uses the inter-robot repulsion field a lot in his design. The two robots cells actually bounce off each other even though you wouldn't know it to watch him move.

To my knowledge the only swimming worm ever made was Carlo's Vermis P and I am not even sure that it works in the latest version.

 :D  Py  :D

Numsgil:
Do you have Vermis P?  I've looked through my files I don't think I have it.  I'd love to get a look at how it works.

PurpleYouko:
I will post it up on the bestiary. You should have it though. It was packaged V2.1 installation.

 :D  PY  :D

Numsgil:
It doesn't work in any of the new versions.   :(   Installed the original 2.1 (wow have we come far!) to see how it was supposed to work.  I think the problem is in the bits of code that impart acceleration to MB's based on the velocity of its parts.

After the next release is done, and all the bugs cleaned up, I'll get to work on revamping the whole tie system.  The mathematics are fairly complex.  Good thing I've studied them already.   :sly:

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