Bots and Simulations > Simulation Emporium
How is this possible
Numsgil:
You have to wait longer. The graphs only collect data if they're open, and they only update every like 1000 cycles or something like that.
shvarz:
It is quite possible, in fact it is anavoidable with settings you chose. You limit veggies population at 200, so they can't divide when there's >200 of them, yet they are still getting enormous amount of energy: 30/veggie=> 6000 energy/cycle are coming into the sim. So you bots are feeding on all that energy and are multiplying.
shvarz:
Actually, it may be even more than 6000/cycle, as you chose 30 energy per kilobody point. So if veggies you using are storing energy as body, then their energy will grow exponentially.
Testlund:
Hmm. Well, I don't understand exactly how the energy system works. How much energy whould you recommend I set for 200 veggies?
shvarz:
Well, the energy flow is probably the most important thing for running a good sim, so you should set it right from the very beginning. There is no general rule as to how much energy you should give a veggie, it really depends on bots and conditions you use. My rule of thumb is: you gotta see the cycles. That is you should see veggies' and predators' populations go up and down in smooth cycles. If you have that - your sim will run for a long time.
So back to your question of what you should do: start decreasing the energy you give them by 5 and let the sim run at each setting for 10-20 thousand cycles. Whatch the populations and adjust the energy accordingly.
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