General > Off Topic
Other artificial life games
Endy:
We could use some sort of more balanced nrg in/out and decay system. The bots need enough to expand their species and make up for most losses. On the flip side they shouldn't keep getting nrg, more or less indefinitly and should more realistically deteriorate during their lives.
The nearly bug free vers should address most of the issues. IMO the buggiest part left are the repulsion fields, bot placement controls, and ties in torroidal mode. These just don't obey even vaguely normal laws in high density populations and are bound to breakdown after awhile. Basically stuff isn't "smushing" and moving right. Unfortunatly this is also the hardest stuff to program, so will be some time in fixing.
Endy:
Found this while looking through some of the links, any use?
chem calculator
Horray! Found a free official version of VB 2005. Coolest thing Microsoft is giving this VB express away :D Perhaps I can address some of the problems above myself ^_^
PurpleYouko:
Does it come with the MSDN help files?
That is the main problem with the freebe version on our download site. No help file.
Endy:
It's online somewhere I'll check around when I get back to Hawaii in a few weeks or so.
EricL Newbie:
Microsoft's .NET Terrarium could be considerred an ALife game/program. It was supposed to be a tool to help people learn C# and .NET Programming and showcase the ability to safly run sandboxed code written by others. It allows people to build their own organisms and have them compete in a peer-peer environment with a rendeveuz server. Mutation, selection, etc. is not part of the game, but inheritence, compitition for limited resources, and other key things are. Lots of organism builders created their own evolutioary mechanisms but mostly it was about how smart a creature your could write.
Here is Microsoft's Terrarium Home Page
Unfortunatly, Microsoft has moved on to a new .NET sample app environment and abandonded Terrarium (without ever releasing the source, dammit) but there are still a few enthusists out there such as this guy: Private Terrarium Server
DB architects, it is worth taking a look at Terrarium's object model. They did a good job on some things such as species identification, handling death and reproduction and in particular, the peer-peer environment and 'teleporter' based exchange of organisms between user machines.
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