Bots and Simulations > Evolution and Internet Sharing Sims

Mutation Rates

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Elite:
Same here, definately a virus. The veggies were mutation-disabled.

The 'veg unfixing' thing is happening to me quite frequently now. I have to use a veg that refixes automatically.

 :wacko:

BTW: PY, that mutant virusbot isn't trying to vshoot gene 50; it's trying to vshoot a nonexistent virus with a range of 50. You need to .mkvirus first to fire a virus. I've got no idea how those genes are getting into the vegs. Altzheimering their shoot genes into .mkvirus maybe?

PurpleYouko:
You are right. I dunno what the heck is going on.

I have a really strange scenario right now.
When I left the sim about an hour ago, all the bots were travelling at a pretty much uniform speed in all the same directions (plus the 180 degrees opposite direction of course)
Now they are suddenly zipping around all over the place at a bunch of different speeds. They all still go straight though.

I have one small family group who are shooting sideways at various different angles instead of straight ahead. I can't figure out quite how though.

Elite:
Evolution sims are so interesting.

Running one with this bot:

--- Code: ---cond
*.robage 0 =
start
stop

cond
start
-1 .shoot store
stop

cond
start
20 .up store
stop

cond
*.refeye *.myeye !=
start
*.eye9 *.eye1 sub .aimdx store
stop

cond
*.nrg 3000 >
start
50 .repro store
stop

cond
start
stop

cond
start
stop

cond
start
stop

end
--- End code ---
Lots of space for mutation here  :D

*Runs sim*

Yey, it works!

Numsgil:
There's a problem with viruses in 2.37.6 that I think explains what's happening.

See, mkvirus starts a timer if a valid gene number is used.

When that timer runs out, the virus at .mkvirus is copied and shot out.  If a gene is inserted in the mean time, where the mkvirus sysvar used to point to is now a different gene.

Meaning that the wrong gene can end up being copied.

PurpleYouko:
I just had one start to swim backwards  :D

Mutated .up to .dn  B)

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