Bots and Simulations > DNA - General

Limits and costs

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Elite:
Two questions:

Question number one:
Are .strvenom, .strpoison, .mkshell etc. all limited like .strbody and .fdbody are? Memory shooting 32000 into .strpoison or .strvenom etc could be a problem if they aren't.

Question number two:
How much do venom, poison, and shell cost in terms of nrg? It says that they cost 2 nrg per point in the help file but when tested it with a bot they costed 1 nrg per point.

Numsgil:
I believe they all cost 1.  It may have changed to 1 sometime during the process, though I'm not sure if it was me or PY who did it.

I'm really not sure about limits to making venom etc.  Test it and tell me what you find.

PurpleYouko:
I think what he was referring to is the limit to how much can be stored into the memory locations on any given cycle.

I am pretty sure that there is a ceiling of 100 energy points for all of them. I added these ceilings about a year ago as soon as it became evident that they could be weaknesses against information shots, viruses etc.

Please let me know if I missed one so that it can be fixed

Elite:
I ran some tests in version 2.37.6 [span style=\'font-size:8pt;line-height:100%\'](made a bot store 32000 in .strpoison. Another store 32000 in .strvenom etc.) [/span]

Here's what I found:

- .fdbody and .strbody are limited to 100 per cycle

- Poison is limited to 1500 per cycle

- Venom is not limited

- Shell is not limited

- Slime is not limited

- .up .dn .sx and .dx are not limited

Sorry PY, it looks like your fix became 'unfixed' somewhere in development  :(

----

Ran a test in version 2.4.A

None of the bots did anything at all, then suddenly half the bots started moving upwards, seemingly for no apparent reason (I had gravity turned off).
It didn't make any sense  :wacko:

Numsgil:
Dang :/

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