Code center > Old Suggestions Awaiting Programming

Possession

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Numsgil:
I think it would be fun if we could 'possess' a bot, and control it.  We could make it move around, fire shots, reproduce, the whole bit.  Would probably only really work for single bots.

Doesn't really add anything to the simulation but it would make the simulation feel less passive.  We could even have a way to darken everything on the screen except what the possessed bots's eyes reveal.

Would help us relate to bots at the very least.   B)

Botsareus:
Yea for PusherBots I added the "Humen vs Bots" mode long time ago. Should work.

Problem with DB is there are tons of stuff like virus , shell etc. how are we going to control that, unless we only use an Existing  DNA and manually activate Genes

Still having full control is more fun.

Make it fear a humen can see only what a bot can.

Next problem, when a bot infects a humen with a virus , what happens? The controls are a little scrambled is the best solution (based on what the virus does)

PurpleYouko:
This could be really cool. B)

Human inteligence driving a bot could be a lot of fun.  :evil:

We can even have online battles with a good internet connection.

SWEEEEET  :evil:

 :D  PY  :D

Old Henk:
As to DNA, simple define-like-thingies at beginning of DNA should be enough.


define .up <UP ARROW> 5 'if  the up arrow is pressed, 5 gets stored in .up
define .aimdx <RIGHT ARROW> 314
define .aimsx <LEFT ARROW> 314
define .shoot <SPACE> -1


you get the idea...

Henk :)

Zelos:
I was thinking on that 2 py, could be awesome

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