Author Topic: Breve  (Read 4456 times)

Offline Numsgil

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Breve
« on: February 05, 2006, 09:02:32 PM »
Breve.

It's like Bizarro-World Darwinbots.  There are some very specific things that are very, very similar.

It's done by a guy that has links the the post-grad school I looked at a few months back for complex systems research.

Offline Griz

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Breve
« Reply #1 on: February 06, 2006, 08:14:21 AM »
check out their forum:
Breve

interesting anims too ...
reminds me of Framsticks.

great squirrel fishing!
I've got dried corn, on the cob, tied up just high enough
so they do these little dances on tiptoe.
entertaining and keeps me off the streets. ;)
« Last Edit: February 06, 2006, 08:14:59 AM by Griz »
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Offline Numsgil

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Breve
« Reply #2 on: February 06, 2006, 12:35:55 PM »
hehe, now you've found another method of procuring meat :P

Offline Griz

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Breve
« Reply #3 on: February 06, 2006, 01:59:33 PM »
Quote
hehe, now you've found another method of procuring meat :P
LOL ...
no, just enjoy watching them figure out how to circumvent
my attempts to keep them out of the bird feeders.
rascals are adaptive!!!
now wondering about a squirrel bot ...

hmmm ...  well, in a pinch ...
yum!!!
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Offline Endy

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Breve
« Reply #4 on: February 06, 2006, 10:33:09 PM »
Interesting I'll take a better look a bit latter. B)

It speaks about using OpenGL. Could we possibly do something similar?

We really need to take some of the graphics load off the cpu.

Offline Endy

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« Reply #5 on: February 06, 2006, 10:49:13 PM »
Is pretty cool looking. Maybe we can add some of their ideas to DB C++ :)

Kind of freaky, their newest version is also 2.4 :wacko:  :blink:

Offline Numsgil

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« Reply #6 on: February 07, 2006, 12:07:26 AM »
I had the same idea a while back, which is why the C++ port is using OpenGL.

Offline Endy

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« Reply #7 on: February 07, 2006, 04:11:59 PM »
That'll probably help out alot. :D

With the program handling just the dna, mutations, and interactions; it should speed up considerably.