Author Topic: Preybot V1  (Read 8101 times)

Offline Old Henk

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Preybot V1
« Reply #15 on: January 29, 2006, 10:37:43 AM »
I used your version. The only gene I altered was 4th, which I changed into:

cond
*.robage 1 =
start
*.xpos 2500 sub .xposl store
*.xpos 2500 add .xposr store
*.ypos 2500 add .yposb store
*.ypos 2500 sub .ypost store
*.xpos .startposx store
*.ypos .startposy store
stop


I agree with you on basing Wraithbot on Preybot. But do we really need a Queen for Wraith? I kinda like the idea of Wraithbots having a 'hive mind' controlling them instead of one single bot (the queen). What do you think of this?

Offline Elite

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Preybot V1
« Reply #16 on: January 29, 2006, 10:41:41 AM »
Yeah, OK, drop the Queen and just use the Keepers for high-priority decisions.
We could use the 'hibernation blob' as a kind of 'hive brain', interesting possibility ...
Project's coming on well.

I'm glad you like my alterations  :D

EDIT: Tried to get them to share nrg but they keep missing with the -2 shots. I'm still working on that one.
« Last Edit: January 29, 2006, 12:11:55 PM by Elite »

Offline Elite

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« Reply #17 on: January 29, 2006, 11:06:23 AM »
Got it - here you go

You're going to have to make the territories less migratory  :D

They now share nrg with friends who have less than 1000 nrg  :)
If they have nrg to spare (more than 1500)

I've also made them avoid friends when they're closer than 50 rather than 37
« Last Edit: January 29, 2006, 12:16:00 PM by Elite »